Project Exeter

Project Exeter is a client-server remake of one of my my favourite CRPGs, Ultima VI - The false Prophet.
Screenshot
The game uses the (now deprecated) Managed Direct X 1.1 (MDX) API for rendering. (An earlier version of the project used SDL_Net). Since MDX was deprecated a while back, I am considering to port the graphics engine over to either SlimMDX or XNA.
The Exeter engine allows for seamless zooming.
Note: This is a personal pet project of mine for educational purposes - whenever I want to learn about a new programming language or API (in this case it was DirectX) I end up remaking parts of Ultima VI with it. I have done this about 4 times now (Turbo Pascal, Visual Basic and GDI,C#/.NET 1.1 and SDL, C#/.NET 2.0/MDX). I have no intention of ever releasing the result to the public, sorry. 1)

Lord British's Castle

Implemented Features


Client

  • DirectX 9 3D accelerated graphics engine.
  • Rendering the gameworld from the U6 resources (tiles / chunks)
  • Animated creatures and objects (tile animations)
  • Replacement for the orginal game's palette cycling (implemented through tile cycling)
  • Moving cloudlayer.
  • Stepless zooming in and out of the gameworld.
  • Day/night cycle (implemented through shaders)
  • Animated player avatar
  • Networking Layer
  • Chat


Server

  • Simplistic login and authentication
  • Networking Layer (TCP)
  • Main AI Loop
  • Player and object database (MySql)
  • World database built on startup from Ultima VI's resources.
  • Zone Server (1 for each level of Ultima VI's world)
  • Server Scripting (C#)
  • Very rough NPC AI (yay, we can animate).


Screenshot

1) The company that owns my Employer owns the Ultima franchise, and I don't want to get in trouble with them :)