Project Exeter is a client-server remake of one of my my favourite CRPGs, Ultima VI - The false Prophet.
The game uses the (now deprecated) Managed Direct X 1.1 (MDX) API for rendering. (An earlier version of the project used SDL_Net). Since MDX was deprecated a while back, I am considering to port the graphics engine over to either SlimMDX or XNA.
Note: This is a personal pet project of mine for educational purposes - whenever I want to learn about a new programming language or API (in this case it was DirectX) I end up remaking parts of Ultima VI with it. I have done this about 4 times now (Turbo Pascal, Visual Basic and GDI,C#/.NET 1.1 and SDL, C#/.NET 2.0/MDX). I have no intention of ever releasing the result to the public, sorry. 1)
Client
Server